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| PUNCH ME |
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PUNCH ME is multi-platform compatible. The PunchMe applet uses three images. The first shows when the mouse is out of the applet space, the second when the mouse is in the applet space, and the third when you click with the mouse. When you click with the mouse, an accompanying sound file is also triggered.
Price: Free - Version: 3.0 - Platform(s): Unix/Linux/Windows - Updated: 09 July 2004
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| sprites |
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sprites is multi-platform compatible. This is a Java applet that animates multiple sprites in the scene.
Price: Free for non-commercial - Version: 2002.02.22 - Platform(s): Other - Updated: 09 July 2004
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| VisualEffectCylinder |
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VisualEffectCylinder is multi-platform compatible. The animation button applet takes one input image and performs real-time rotating-cylinder effect.
Price: ? - Version: 2003.07.01 - Platform(s): Other - Updated: 09 July 2004
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| VisualEffectFlag |
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VisualEffectFlag is multi-platform compatible. aipflag is an animation button applet that takes one input flag image and performs real-time flag-waving effect at a selected center or mouse location.
Price: ? - Version: 2003.07.01 - Platform(s): Other - Updated: 09 July 2004
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| VisualEffectVanish |
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VisualEffectVanish is multi-platform compatible. This is an animation button applet that vanishes the input image at a random center or mouse location.
Price: ? - Version: 2003.07.01 - Platform(s): Other - Updated: 09 July 2004
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| VisualEffectFire |
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VisualEffectFire is multi-platform compatible. This is a Java animation button applet that takes one input image and emulates the fire effect.
Price: ? - Version: 2003.07.01 - Platform(s): Other - Updated: 09 July 2004
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| Image MeshWarp |
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This is an implementation of a meshwarping algorithm, using polygon scan conversion with texture mapping to produce the warped image. On release of the mouse button after modifying the position of a vertex, the four affected polygons incident on the modified vertex are rendered with a relatively standard Bresenham incremental scanline conversion algorithm, using the initial fixed grid polygons of the image as textures to be mapped onto the new polygons. The algorithm is lossy, in that the texture mapping does not integrate areas of the source textures to produce pixel values. The texture mapping is also prone to distortion along the edges of adjacent polygons, which can produce unrealistic results. Vertex adjustments are reversible and idempotent. Ultimately, it's more toy than serious graphics tool...but fun nonetheless.
Price: Free - Version: - - Platform(s): All - Updated: 09 July 2004
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| 1ST Class Star Wars |
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Here a perspective is achieved by removing the empty spacings between each term in the array as they tail-off into the vanishing-point 2/3rds the way up in the background. To understand this effect, think of the picture-height, when b1=60, for each term in the array: 54,48,42,36,30,24,18,12 and 6; imagine them stacked one on top of the other; to place the top left-hand corner of each pic so that you get this effect, starting from the bottom, you take ten(1/10th pixel)steps forward and one step back.. then ten steps forward and two steps back.. then ten steps forward and three steps back.. and so on in a cumulative progression.
Price: Free - Version: - - Platform(s): All - Updated: 09 July 2004
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| VisualEffectFog |
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VisualEffectFog is multi-platform compatible. This Java animation button applet emulates the fog effect on a background image.
Price: ? - Version: 2003.07.01 - Platform(s): Other - Updated: 09 July 2004
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| Plasmize |
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Plasmize is multi-platform compatible. The applet takes the two image above and does a plasma-type fade between the images.
Price: Shareware - Version: 1 - Platform(s): Other - Updated: 09 July 2004
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